game design
game design.
At the beginning of 2026 I decided I wanted to take up a new challenge, one of my favourite hobbies has always been gaming. I always tend to play story driven games and enjoy experiencing them almost like they are extended movies.
I decided the challenge I will take on will be learning game design completely on my own. I knew I wanted to make a story-driven game with realistic graphics.
I got to writing a story with a close friend of mine, planning plot twists, formatting scripts and importantly, making characters.
After a few months we now have a baseline story and some distinctive characters. As well as that the game has started to take shape, a sci—fi story from the perspective of a mysterious character, Charlie Stourton, battling with the psycological horror aspects of the game, Red Planet.
Landscape Design
Designing the Martian landscape in Unreal Engine 5, altering the atmosphere to make that infamous blue tinted sun, closely representing the real Red Planet.